Nick Gravelyn

Software developer. Awesome guy.

I'm a twentysomething developer with five years experience in professional game and software development. I currently run my own little company Brushfire Games.

In my career I helped write most of the games for Zune HD, worked on XNA Game Studio and Xbox LIVE Indie Games, and was a developer at Microsoft Studios where I worked on Kinect PlayFit and interactive television.

I ramble on Twitter, my resume is on LinkedIn, and you can email me to get in touch.

My Work.

Node.Hack 3D
Full 3D update to Node.Hack, a strategy game for mobile devices.
Armored Drive
An infinite driving game, inspired by Spy Hunter.
Blast!
A simple but exciting arcade puzzle/shooter.
Election 2012
Interactive polling and approvals during live events.
Kinect PlayFit
An app that aggregates calories you burn as you play Kinect games
MoonDriver
A one night game made in Unity with RagePixel and PlayMaker
Node.Hack
Hacking action/strategy game for iOS, Android, and Kindle Fire
Dungeon
Random dungeon generator written with JavaScript and HTML5's <canvas>
flip3
A Metro inspired twist on the classic tic-tac-toe for Windows Phone
Pixel Man Zero
Retro platforming game brought from Xbox 360 to Windows Phone using XNA GS 4.0
Zune HD Games
Goo Splat, Labyrinth, and many more games for Zune HD.
Pixel Man
Experiment in severly minimal game design for Xbox 360 using XNA GS 3.1
XNA Game Studio Creator's Guide, 2nd Ed.
Book covering XNA GS 3.0 for which I did technical editing.
Bloc
Color matching shooter named best XBLCG launch title by Ars Technica